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If you really wanted you could probably even read the IPS file yourself in a hex editor (IPS, especially the features more people will ever use, is truly a basic format), indeed it might be worth that just in case your hex editor's compare function gets a bit confused.
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Now that that's out of the way I'd like to be bombarded with offsets and hex values pertaining to A Link to the Past (fingers crossed).įor a patching format as basic as IPS I would probably patch the file and run a compare with my hex editor to see the differences. They were exactly what I was looking for (oh baby.). LOLĪlso, if you do OR have done much work on this game and have any data relevant to making changes to ALttP in a hex editor I would appreciate as much of that data as possible, no matter what aspect it pertains to.
#Create ips patch hyperkin lunar full#
What's the easiest and/or best way to dissect information contained in an IPS patch? (BEWARE: huge run-on sentence coming) I'm working on A Link to the Past and I'd like to examine any of the patches I find for the game that are relevant to my work and be able to know exactly what is being changed and where so it will be easier for me make specific modifications while taking full advantage of any work or information available to me without being restricted to either copy/paste tactics or doing a bunch of unnecessary research if the information I'm looking for has already been found and utilized by others.
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